Validity evidence for games as assessment environments

نویسندگان

  • Girlie C. Delacruz
  • Gregory K.W.K Chung
  • Eva L. Baker
  • Gregory K. W. K. Chung
چکیده

This study provides empirical evidence of a highly specific use of games in education— the assessment of the learner. Linear regressions were used to examine the predictive and convergent validity of a math game as assessment of mathematical understanding. Results indicate that prior knowledge significantly predicts game performance. Results also indicate that game performance significantly predicts posttest scores, even when controlling for prior knowledge. These results provide evidence that game performance taps into mathematical understanding. Introduction Games as assessment contexts Games have long been attractive as learning environments given that games can entertain, motivate, and energize us. This report will address a highly specific use of games in education—the assessment of the learner. Games can be used as formative (in-the-processof-learning) assessments, as well as for criterion trials, either to determine the level of performance of an individual or to gauge the speed and agility with which a learner acquires a new set of skills in an unfamiliar game environment (Baker & Delacruz, 2007; Gee, 2008). When designed properly, the underlying game engine can enable increases in challenge, complexity, and the cognitive demands required as the game progresses such that game play can be one form of assessment. Assessment is a process of drawing reasonable inferences about what a person knows by evaluating what they say or do in a given situation. However, it is insufficient to state that an assessment task is or is not valid. Rather, determining the validity of assessment tasks requires creating an argument that examines how well assessments answer the questions they purport to answer, as well as ensuring the data obtained provide the appropriate evidential basis for the claims made about students (American Educational Research Association, American Psychological Association, and National Council for Measurement in Education, Standards for Educational and Psychological Testing, 1999). In this study, we report findings that investigated the validity of a mathematics game as assessment of mathematical understanding by examining the relationship between mathematical knowledge and performance in the game.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Review of Educational Use of Games and Simulations

Number Title WP D 1 Review of educational use of games and simulations 1 This work has been carried out under the IST fifth framework programme. This study examines the theoretical analyses and empirical results from research in the area of instructional use of games and simulations. It mainly focuses on approaches taken in designing game(like) learning environments and distils a list of charac...

متن کامل

Validation of the 360-degree Appraisal through Assessment Center in the National Iranian Gas Company

The aim of this study has been validation of 360-degree Appraisal through assessment center in the National Iranian Gas Company. For this purpose, 76 of  key executives that participated in assessment center and 360-degree appraisal selected by available sampling. Data analyzed by SPSS software and Pearson correlation, linear regression, stepwise regression tests. The results showed 360-degree ...

متن کامل

Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment

Research into the use of both commercial and custom video games to assess individual differences, like personality, of players has revealed promising results. Virtual environments can allow researchers to analyze a variety of player behaviors and actions that correlate strongly with inherent personality traits. What is less understood is how an assessment game’s mechanics might affect a player’...

متن کامل

How to Systematically Assess Serious Games Applied to Health Care

The usefulness and effectiveness of specific serious games in the medical domain is often unclear. This is caused by a lack of supporting evidence on validity of individual games, as well as a lack of publicly available information. Moreover, insufficient understanding of design principles among the individuals and institutions that develop or apply a medical serious game compromises their use....

متن کامل

اعتبار سنجی آزمون محقق ساخته ارزیابی ارگونومیک مهارتهای کشتی آزاد

Introduction: According to the effectiveness and low cost of prevention, ergonomic assessment methods as a means to predict the potential occurrence of injury are being used. The aim of the present research was the assessment of validity and reliability of researcher-made ergonomic assessment test for freestyle wrestling skills. Methods: In this research, according to the jobs ergonomic eval...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010